Using either the pupil color, the base iris color, or a mid-point between them, I add a highlight pattern that complements both the character, and their expression (I rarely highlight with white anymore!). I create a new layer, set it to "Add" and keep it at 100-95% opacity for the highlights on the iris. Now that you've got your flat colors, it's time to shade and highlight. I will typically use a hard brush for the colors of the iris because I like the layers to be sharply defined, but you could experiment with softer brushes!Ĩ. The shadow and highlight NEVER touch, are always on completely opposite sides of the iris, and their placement is always dictated by the curve of the upper eyelid. Then, I use the same color as the pupil to add a shadow to the top of the iris that follows the curve of the upper eyelid while still conforming to the circular shape of the iris itself. On a layer above the iris but below the pupil, I add the lightest color at the bottom of the iris in a circular pattern. For my default iris style, I use three colors when defining the iris: the base iris color, a lighter highlight color, and the pupil color. Lay down your base colors for the eyebrow, sclera, iris, and pupil.ħ. Line! Not much to add here, just line as you would typically line! I will mention that most of the time, I don't line the pupil and instead define it with color.Ħ. Unlike the iris, which has virtual free range of the eye, pupils have a very specific position at the dead center of the iris (from a front facing view, this changes from a profile view but that may be for another day)! Another good tip to keep in mind is that, for most positions of the eye, at least one part of the iris will be touching one of the eyelids! This has exception of course, but in reality the iris rarely floats in the sclera.ĥ. I finish sketching by filling in the entirety of the lids and eyelashes (to double check that I'm content with the silhouette of the eye) and placing the iris + pupil. For a neutral expression where the eyebrows are resting, they will roughly follow the top of the guide circle, where the brow bone would be.Ĥ. For example, a character with super pronounced and specific eyelashes (like my eye here) probably cares about their appearance and puts some effort into it! This is also the step that I sketch out the eyebrows. Eyelashes are super fun to play around with and they're a super good way to convey characteristic. Now that I have the basis of the upper eyelid and the waterline, I can add the eyelashes. The blue sections correspond to where I decided to focus on putting line weight for this specific character, feel free to play around with what section of the characters eye you accentuate!ģ. For this step, I sketch out the shape of the upper eyelid (the upper eyelid is almost always thicker than the bottom eyelid), outline the tear-duct, and establish the waterlines that branch from the tear-duct as well as the back of the eye where the upper and bottom lids meet. I also use the curve of the circle to guide where the tear-duct and eyelashes will be.Ģ. Typically (and this isn't a concrete rule but it's a good place to start), one eyelid will be much more arched, while the other is a bit shallower of a curve. It's important to think about the eye as a 3D sphere and visualize how the eyelid would form around the roundness. I use a slightly oblong circle to guide the base lines for the top and bottom eyelids. Note that I use firealpaca and a huion Q11k, but this technique is generally applicable to any digital medium!ġ. ((I'll include a step by step breakdown below the image for more info)) That being said, I do want to point out that I don't super strictly stick to the outline I'll be showing the the tutorial below, and you can see that in the examples I've included. As such, I've really worked on developing an expressive and eye-catching style when it comes to drawing eyes FOR SO LONG, and I'm at a point where I'm pretty happy with my basic eye techniques. I find that it's up to the eyes to really convey human characteristics (i.e. In my opinion, eyes are one of THE most important parts of a character (or lack there of), especially for artists who draw primarily non-human characters. Okay, so I've wanted to do a tutorial on how I personally draw eyes for a while, and I've had several friends request it as well so here we are folks~ If you find this helpful and think you could benefit from more tutorials from me, let me know and I'll look into making more^^!
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